/dev/games
Edition 2026 Science Innovation Digital

/dev/games

The Italian game development conference at Roma Tre University

Roma — Roma (258) Since 2024
Dates 22 May — 22 May 2026
Location Roma (258)
Prices
Status Finished

About /dev/games

/dev/games is the Italian conference dedicated to video game development, hosted in Rome at the Engineering Department of Roma Tre University, in the Ostiense-Garbatella district. A full day of technical and professional talks covering programming, design, AI in gaming, and rendering, featuring speakers from international studios and the Italian indie scene. Alongside the main stage, the event hosts networking sessions, an indie game showcase, and meetings with companies looking for new talent.

A conference born within the university

/dev/games is the Italian conference on game development held in Rome, the capital city of the Metropolitan City of Rome, in the Lazio region. The venue is the conference hall of the Department of Engineering at Roma Tre University, located at Via Vito Volterra 60, in the Ostiense-Garbatella district: an academic setting that has given the event its most recognizable identity—that of a technical and educational gathering rather than a commercial trade fair.

Launched in 2024, the event has already become a benchmark for those working in or looking to enter the Italian video game industry. There is no exhibition area for the general public: the focus of the day is on stage presentations, professional exchange, and direct interaction between students, independent developers, and production studios.

Topics covered

The program spans all disciplines involved in modern video game production. Each edition alternates highly technical sessions with others dedicated to career paths and workflow organization:

  • Programming and game engines: Unreal Engine, build pipelines, optimization, resource management;
  • Graphics and rendering: from classic techniques to neural rendering and ray tracing;
  • AI applied to gaming: NPC behavior, generative agents, and AI that actually makes it into production;
  • Game design: tutorials, learning curves, and player engagement mechanics;
  • Career and industry: how to enter the sector, the transition from AAA productions to indie development, and the relationship between young talent and companies.

Speakers and the international scene

The /dev/games stage has hosted professionals with experience at studios such as Ubisoft, Epic Games, Blizzard Entertainment, Riot Games, Warner Bros., and The Multiplayer Group, alongside founders of Italian independent studios. Talks are held in both Italian and English, and most are published after the event on the conference's YouTube channel: a choice that has turned /dev/games into a freely accessible training archive.

Indie showcase and networking

Since 2025, the conference has added an indie showcase dedicated to Italian independent games alongside the main stage, designed to give visibility to emerging teams. The breaks and common areas of the Engineering Department serve as a networking hub: many participating studios attend specifically to meet candidates and collaborators, and it is common to see students from Roma Tre and other universities in Lazio presenting their projects to guest developers.

Why it is worth attending

Compared to large trade events aimed at gamers, /dev/games has a distinctly professional focus: you go to learn concrete skills and build relationships. It is the most accessible opportunity in Central Italy to understand how video game production really works, in a city—Rome—where the sector has grown significantly in recent years, thanks in part to dedicated university courses and the support of organizations like Lazio Digital.

The setting: Ostiense and Garbatella

The venue is located in one of the most vibrant areas of contemporary Rome. Just a few minutes away are the Basilica of Saint Paul Outside the Walls, the working-class Garbatella neighborhood with its 1920s housing blocks, and the former industrial area of Ostiense, now dotted with murals, bars, and cultural spaces like the Centrale Montemartini. Visitors from out of town can easily combine the conference day with a walk through one of the capital's most photogenic districts.

/dev/games — edition 2026

The third edition of /dev/games took place on Friday, May 22, 2026, at Roma Tre University, Via Vito Volterra 60, featuring a full day of talks from 9:00 AM to 7:30 PM. The program combined industry career advice, AI in gaming, game design, and rendering, with speakers from Epic Games, Ubisoft, Blizzard, and the Italian indie scene, alongside networking spaces and an indie game showcase.

/dev/games 2026

The third edition of the conference was held in a single day, Friday, May 22, 2026, in the conference hall of the Department of Engineering at Roma Tre University, running from 9:00 AM to approximately 7:30 PM. Compared to the two-day format of 2025, the schedule was condensed into a single, intense program of presentations.

The focus remained consistent with previous editions: in-depth technical sessions alternated with reflections on the profession and entering the industry, plus dedicated moments for meetings between companies and new talent. Alongside the main stage, the event featured the Italian indie game showcase and networking areas.

Programme /dev/games 2026

Program — Friday, May 22, 2026 (9:00 AM - 7:30 PM)

  • Building a Career in Games: Lessons I've learnt, lessons we're all still learning, and why they're important for you — Luke Savage (Epic Games)
  • Building the future together: young talent and the role of companies — Stefano Cozzi (formerly Blizzard Entertainment and Riot Games)
  • From AAA to Indie: What We Had to Unlearn — Cristina Nava, Luca Breda, and Gian Marco Zanna (Day 4 Night Productions)
  • Game AI that actually ships — Giordano Berselli (formerly Ubisoft Milan)
  • Talk by Tommy Thompson — Founder and Director of AI and Games
  • Create a Good Videogame Tutorial — Diego Ricchiuti (Caracal Games, Focus Home)
  • Scaling Unreal Engine: From Source Sync to Automated Binary Delivery — Riccardo Stucchi (Day 4 Night Productions)
  • Demystifying Neural Rendering — Gabriel Sassone

The program was complemented by networking spaces, the indie game showcase, and meetings with companies looking for collaborations.

Highlights /dev/games 2026

  • Third edition of the conference, in a single-day format
  • Eight talks on careers, AI, game design, Unreal Engine, and neural rendering
  • Speakers with experience at Epic Games, Ubisoft, Blizzard Entertainment, and Riot Games
  • Showcase dedicated to Italian independent games
  • Networking areas and meetings with studios seeking new collaborations

Prices /dev/games 2026

Paid admission with mandatory registration on Eventbrite; sales closed before the event. Capacity limited to the university conference hall.

Practical information — /dev/games

How to get there

The venue is the Department of Engineering at Roma Tre University, Via Vito Volterra 60, Rome (ZIP 00146). Metro B: Basilica San Paolo stop, about a 10-minute walk. By car: Take the Grande Raccordo Anulare exit towards Via Ostiense; parking is limited in the area, so public transport is recommended. From Roma Termini station, you can reach the venue in about 30 minutes via Metro line B.

Tickets

Admission is paid with mandatory registration via Eventbrite; seats are limited by the capacity of the conference hall and sell out in advance. Reduced rates for students are generally available. Some editions have also been streamed online.

Tips

The final program and schedule are published on the official website devgames.org in the weeks leading up to the event. For information: [email protected].

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Where does it take place — /dev/games

Aula Magna del Dipartimento di Ingegneria, Università degli Studi Roma Tre

Via Vito Volterra 60, 00146 Roma

Contact /dev/games

/dev/games in brief

Science Innovation Digital Video games Esport Artificial intelligence Young audience Design Multidisciplinary Emerging International Roma